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Beyond Latency: Key Streaming Challenges of Microbetting 和 iGaming

Microbetting 和 iGaming are among the fastest-growing apps 为 livestreaming, 和 the need 为 lightning-quick-response interactivity makes ultra-low latency essential in those scenarios, with all its attendant challenges--especially in the arena where 5G is a must. But what other issues do streaming professionals need to consider regarding iGaming 和 microbetting? Jason Thibeault, Executive Director, Streaming Video Technology Alliance, discusses with Robert Reinhardt, Streaming Solutions Architect, videoRx, 和 Darcy Lorincz, Chief Technology Officer, Barrett-Jackson Auction Company, in this clip from their panel at 流媒体 Connect 2023.

Thibeault says, “Obviously, latency is a problem that needs to be addressed. It's sometimes going to be great, sometimes bad. You can do a lot of dial knob turning 和 flip switching to get it better, but that's not the only technical challenge 为 supporting use cases like microbetting.他问莱因哈特, “Can you talk about…some of the technical challenges that a provider of microbetting might face in addition to latency?”

莱因哈特说 one aspect many people don’t or won’t consider is the basic quality of an end user’s connection. “Not everyone may be able to participate based on what they have,他说. “I think that's not an answer stakeholders want to hear, that there's going to be a limitation potentially of people who can participate.” He emphasizes that vetting a user’s connection should be a primary initial step, 和 he recalls an earlier period of his career when he worked on real-time AV solutions 为 real-time video streaming. “I remember one of the first streaming players I built with broadcast when I was VP of Multimedia Applications, 为 美国广播公司的 first full episode streaming player. 那就是 失去了绝望的主妇 是不, 和 they specifically didn't want to have anything under 800 kilobytes, 和 that was a long time ago. 800 kilobytes was a pretty high bar 为 the lowest common denominator. And the player would just say, “抱歉, you don't have enough b和width to even support our lowest quality. You're not going to be able to participate in this.’ So I only use that as a [comparison] to what I think is going to be interesting when it comes to just how successfully microbetting becomes integrated in greater environments.”

莱因哈特说 5G超宽带 will likely be a great first step towards streamlining large-scale microbetting. “我知道。 菲尼克斯太阳队的合作伙伴 威瑞森 with the multi-camera views in stadium events. That makes a lot of sense to me because you're removing a whole lot of uncertainty there. If everyone has the same 最后的-mile connection, then you're going to have a lot of guarantee behind what's happening there. And I think when it comes to the greater global audience 和 whatever internet connection they might have, 就是这样. Even our 4G 和 5G connections aren't static.”

He says that as a developer 和 coder, he believes the most overlooked aspects in development are error detection 和 h和ling. “Just because you were vetted at the beginning of an experience doesn't mean that you're going to be good throughout the experience,他说. “You have to continually check in with that client to make sure that they're still satisfying all the conditions that you initially had going in. And those are the kind of dotting your I's 和 crossing your T's that I see overlooked with smaller scale projects, where they're trying to enter into the 为ay of building out solutions that require more resources to be successful with it.”

Thibeault asks Lorincz 为 his thoughts on the issue.

Lorincz says that the live gaming industry has greatly helped to elevate real-time streaming technology. He notes that while an end user’s specific connection situation can unpredictable 和 erratic based on many factors, “我确实喜欢5G. 我认为这需要先, 最后的, 和 middle mile 和 everything [else] 和 puts it into one technology b和. Doesn't mean it's great yet, but when we see gamers playing 和 they're connected to a 威瑞森 or AT&T or 新加坡电信 5 g网络, then there is no customer premises equipment (CPE) in the home that's creating some latency.”

Lorincz notes that one major issue is the need 为 encryption 为 privacy 和 security. “Of course privacy 和 security 和 everything comes in when you're talking about money,他说. “So when you add encryption 和 now you've got a whole other layer of stuff to worry about 和 depends on who the provider is.“还, 他说, “I like the idea that we're going to have some homogenous network 和 we've got enough network touch points now. We can measure things in real time as well as deliver in real time. So I think it's getting better, 和 gaming has made all that happen. Every one of these tournaments that happens [with] these remote gamers 和 there's millions of dollars on the line, we had to figure that stuff out. And we're just seeing more of that gaming technology become more of the streaming world.”

Learn more about a wide range of streaming industry topics at the next 流媒体 Connect in November 2023.

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